![]() The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build you game using compiled native code.VM - This will build your game using interpreted code.To target macOS from the IDE, you use Target Manager, which is located in the top-right of the main GameMaker workspace:įor the macOS target platform you can see that there are two output options: You should own a Mac computer before beginning any macOS development. Accordingly, GameMaker support is for a physical Mac and we will not offer support to achieve running macOS in a virtual machine. They have the right to terminate your dev account if they find you in breach. NOTE : As part of your developer agreement with Apple, you agreed to use a real, physical Mac to build and submit your apps. Note that this FAQ assumes you already have an Apple Developer account, but if you are new to Mac development and/or do not have a Developer Account with Apple, then the following link will take you to a tutorial that explains everything related to getting your developer subscription and creating certificates, etc. Whenever possible, we would recommend you leave case-sensitivity off when setting up your macOS machine. Please be aware that GameMaker expects a case-insensitive system (which is the default when installing macOS), and whilst we aim to remove this restriction from our tools for v2.3.0, we cannot control what the external build tools SDKs require, so you may find some platforms will still fail to build projects. However, please ensure that your Mac meets GM's system requirements before continuing with this guide. In this article we give the required steps to get the macOS platform up and running. ![]() GameMaker Indie subscription and above come with the three PC export platforms: Windows, Mac and Ubuntu. ![]()
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